If what I have just described is 100% your thing, then by all means, take that as an endorsement. Maybe for €10?.Īnd even then, i'd play it on the "story mode" or "scenic" difficulty, just to enjoy the story, the well-written characters and the thought-out lore-rich world. Which is a shame, because the game seems set to shower you in gear drops and unique, named gear.Īll in all, I can't really recommend this game over some of the more modern competitors at full price. The game also does this weird thing with a lot of weapons being fairly indistinct from each other, and frankly, I find it hard to distinguish between multiple of the unique, named weapons. If I had taken the battle when the game seemed to "want" me to fight it, I'd have had no chance of winning. When I fought the battle, I won by the skin of my teeth. I gained a few more levels between then and the actual battle, using my own character and some of the NPC's that the game offers. Ironically, said bossfight, a blind badger with a wet herring for a main weapon, could beat.Īt one point, the game seems to actively prod you into the direction of fighting a pitched battle with your underlings and allies against a pretender. When it's basically built in as a speedbump-encounter on the way to a bossfight. Other encounters just stun-lock, charm and knock-down multiple party members, making the fight ridiculously long, difficult and drawn out. The game has so, so many quests open at once, and makes so little effort to make clear what’s happening where and why, that I more often accidentally completed them than deliberately. I get that the "Monsters know what they're doing"-argument is sound and fair, but if the game doesn't give you the tools to crowd-control effectively, it seems kind of unfair. Reviews Pillars of Eternity II: Deadfire 82 comments And wow is the storytelling muddled. Some other encounters are then horribly annoying with enemies just ignoring your tanks' taunts, and taking a long route, just to swarm your casters. but the game is tremendously bad in giving you this feedback. I understand there are mechanics, and some enemies have resistances and weaknesses etc. The next moment there's this strange floating nondescript blob that zaps your entire party to an inch from death, and almost can't be scratched. One moment you are one-hitting enemies that explode in gore with basic attacks. My main gripe would be with the difficulty, which seems erratic. And most of it, comes in the form of the combat system, and how it is either too fast, or too slow. There's a few things that hamper it along the way, which take away from so much of the good things that the game does. It feels like a true successor of the Classical RPG Genre, and it deserves credit for how it stays true to its roots. Overall, this game is masterfully written, well voiced and more than competently designed. This is one of these games I WANT to like, praise and recommend.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |